Art's good, atmosphere's neat, my only problem is the way the puzzles are structured, the game can go from pitifully easy to ball-bustingly hard in just one level.
Art's good, atmosphere's neat, my only problem is the way the puzzles are structured, the game can go from pitifully easy to ball-bustingly hard in just one level.
Thanks for playing!
It's neat, but controls are bit wonky, and it's got a few minor problems with the pogo stick
All that said, it's still better than every single one of the platformers I've seen in the Under Judgement section
I love you Jason, please make me the happiest person on Earth and marry me.
The artstyle, the gameplay, the music, it's all pretty damn good.
You can't exit the shop, making the experience an absolute pain.
To add to that, it's all just really bland, there's only 3 upgrades, and they hardly feel impactful.
It has a neat theme though, and if you build on it, it could end up as something special.
Alright, I'll try to fix this
A lot of the titles just feel like inferior, shitty, buggy ways to play the real games.
Stickers are cool as hell though.
Where are the bugs.
Calling something "buggy" is not real feedback.
Madness Ninja registers the cuts when you release the mouse/Touch. It goes in a straight line, it's not like fruit Ninja where you can just run your finger around. If slicing is too much for you, try just tapping them.
What do you mean by the physics are "fucked", I haven't seen any issues.
I drink piss for a living
Piss Drinker
Joined on 4/3/21